In order to use Swift with Audio for VATSIM, you will need the latest version of Swift and the Audio for VATSIM standalone client.
Please note: Until native integration with Audio for VATSIM is completed, the standalone client can only be supported on Windows. If you're running Mac or Linux, please use Swift's Alpha Version.
Step 3: Connect to the network using Swift in the normal way.
Step 4: Launch the Audio for VATSIM software.
The first time you run the standalone client, open the settings window and calibrate your microphone. When talking, the bar should be bouncing into the green band. If it does not, make sure you increase or decrease your mic volume using the mic volume slider.
Assign your push to talk key, click apply and ok.
If you are running X-Plane on a separate machine, you must specify the IP address under Simulator settings. By default, this will assume you are running X-Plane on the same machine unless otherwise specified.
Make sure you check 'Use FSUIPC with FS9/FSX/P3D' in the settings window.
System Requirements: Windows 7 or Above & .NET 4.7.2, or MacOS, or Linux